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Author Dugatkin, L.A. doi  openurl
  Title Dynamics of the TIT FOR TAT strategy during predator inspection in the guppy (Poecilia reticulata) Type Journal Article
  Year 1991 Publication Behavioral Ecology and Sociobiology Abbreviated Journal Behav. Ecol. Sociobiol.  
  Volume (down) 29 Issue 2 Pages 127-132  
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  Abstract One well-known solution to the iterated Prisoner's Dilemma is the TIT FOR TAT strategy. This strategy has three “characteristics” associated with it. TIT FOR TAT is nice (cooperates on the first move of a game), retaliatory (plays defect against an individual that defected on the prior move), and forgiving (cooperates with an individual which has defected in the past but cooperates in the present). Predator inspection behavior in guppies (Poecilia reticulata) was examined in order to determine whether guppies displayed these three characteristics. Results indicate that while it can be quite difficult to translate the abstract concepts of niceness, retaliation, and forgiveness into measurable behaviors, the data support the hypothesis that guppies display the three characteristics associated with the TIT FOR TAT strategy.  
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  Call Number Equine Behaviour @ team @ Serial 2178  
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Author Dugatkin, L.A.; Alfieri, M. doi  openurl
  Title Guppies and the TIT FOR TAT strategy: preference based on past interaction Type Journal Article
  Year 1991 Publication Behavioral Ecology and Sociobiology Abbreviated Journal Behav. Ecol. Sociobiol.  
  Volume (down) 28 Issue 4 Pages 243-246  
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  Abstract The evolution of cooperation requires either (a) nonrandom interactions, such that cooperators preferentially interact with other cooperators, or (b) conditional behaviors, such that individuals act cooperatively primarily towards other cooperators. Although these conditions can be met without assuming sophisticated animal cognition, they are more likely to be met if animals can remember individuals with whom they have interacted, associate past interactions with these individuals, and base future behavior on this information. Here we show that guppies (Poecilia reticulata), in the context of predator inspection behavior, can identify and remember (for at least 4 h) the “more cooperative” among two conspecifics and subsequently choose to be near these individuals in future encounters.  
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  Call Number Equine Behaviour @ team @ Serial 3397  
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Author Dugatkin, L.A. doi  openurl
  Title Cooperation in animals: An evolutionary overview Type Journal Article
  Year 2002 Publication Biology and Philosophy Abbreviated Journal  
  Volume (down) 17 Issue 4 Pages 459-476  
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  Abstract Evolutionary biologists have grappled with the question of the emergenceand maintenance of cooperation since Darwin first listed animal cooperation asapotential problem for his theory of natural selection. Here I review four pathsthat have been delineated in the study of intra-specific cooperation amonganimals. These paths – kinship, reciprocity, byproduct mutualism andgroupselection – serve as a starting point for behavioral ecologistsinterestedstudying the initiation and maintenance of cooperation. After reviewing theempirical and theoretical underpinnings of these paths to cooperation, I touchupon some recent work that has attempted to examine (or reexamine) the role ofphylogeny, punishment and morality in the light of cooperative behavior.  
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  Call Number Equine Behaviour @ team @ Serial 2179  
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Author Dugatkin, L.A.; Earley, R.L. url  openurl
  Title Group fusion: the impact of winner, loser, and bystander effects on hierarchy formation in large groups Type Journal Article
  Year 2003 Publication Behavioral Ecology Abbreviated Journal Behav. Ecol.  
  Volume (down) 14 Issue 3 Pages 367-373  
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  Abstract We present the results of a series of computer simulations that examined the impact of winner, loser, and bystander effects on hierarchy formation in fused groups. These effects and their implications for hierarchy structure and aggressive interactions were first examined in small four-member groups. Subsequent to this, the two small groups were fused into a single larger group. Further interactions took place in this fused group, generating a new hierarchy. Our models demonstrate clearly that winner, loser, and bystander effects strongly influence both the structure and types of interactions that emerge from the fusion of smaller groups. Four conditions produced results in which the same general patterns were uncovered in pre- and postfusion groups: (1) winner effects alone, (2) bystander loser effects alone, (3) winner and bystander winner effects operating simultaneously, and (4) all four effects in play simultaneously. Outside this parameter space, hierarchy structure and the nature of aggressive interactions differed in pre- and postfusion groups. When only loser effects were in play, one of the two clear alphas from the prefused groups dropped in rank in the eight-member fused group. When bystander winner effects were in play, it was difficult to rank any of the eight individuals in the fused group, and players interacted almost exclusively with those that were not in their original four-member group. When loser and bystander loser effects operated simultaneously, two top-ranking individuals emerged in the fused groups, but the relative rank of the other players was difficult to assign.  
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  Notes 10.1093/beheco/14.3.367 Approved no  
  Call Number refbase @ user @ Serial 519  
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Author Dugatkin, L.A. url  openurl
  Title Bystander effects and the structure of dominance hierarchies Type Journal Article
  Year 2001 Publication Behavioral Ecology Abbreviated Journal Behav. Ecol.  
  Volume (down) 12 Issue 3 Pages 348-352  
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  Abstract Prior modeling work has found that pure winner and loser effects (i.e., changing the estimation of your own fighting ability as a function of direct prior experience) can have important consequences for hierarchy formation. Here these models are extended to incorporate “bystander effects.” When bystander effects are in operation, observers (i.e., bystanders) of aggressive interactions change their assessment of the protagonists' fighting abilities (depending on who wins and who loses). Computer simulations demonstrate that when bystander winner effects alone are at play, groups have a clear omega (bottom-ranking individual), while the relative position of other group members remains difficult to determine. When only bystander loser effects are in operation, wins and losses are randomly distributed throughout a group (i.e., no discernible hierarchy). When pure and bystander winner effects are jointly in place, a linear hierarchy, in which all positions (i.e., {alpha} to {delta} when N = 4) are clearly defined, emerges. Joint pure and bystander loser effects produce the same result. In principle one could test the predictions from the models developed here in a straightforward comparative study. Hopefully, the results of this model will spur on such studies in the future.  
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  Notes 10.1093/beheco/12.3.348 Approved no  
  Call Number refbase @ user @ Serial 441  
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Author Dugatkin, L.A. url  openurl
  Title Winner and loser effects and the structure of dominance hierarchies Type Journal Article
  Year 1997 Publication Behavioral Ecology Abbreviated Journal Behav. Ecol.  
  Volume (down) 8 Issue 6 Pages 583-587  
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  Abstract In the literature on dominance hierarchies, “winner” and “loser” effects usually are denned as an increased probability of winning at time T, bated on victories at time T-l, T-2, etc, and an increased probability of losing at time T, based on losing at T-1, T-2, etc., respectively. Despite some early theoretical work on winner and loser effects, these factors and how they affect the structure of dominance hierarchies have not been examined in detail. I developed a computer simulation to examine winner and loser effects when such effects are independent of one another (as well as when they interact) and when combatants assess each other's resource-holding power. When winner effects alone were important, a hierarchy in which all individuals held an unambiguous rank was found. When only loser effects were important, a dear alpha individual always emerged, but the rank of others in the group was often unclear because of the scarcity of aggressive interactions. Increasing winner effects for a given value of the loser effect increase the number of individuals with unambiguous positions in a hierarchy and the converse is true for increasing the value of the loser effect for a given winner effect Although winner and loser effects have been documented in a number of species, no study has documented both winner and loser effects (using some controlled, pairwise testing system) and the detailed nature of behavioral interactions when individuals are in groups. I hope the results of this model will spur such studies in the future.  
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  Notes 10.1093/beheco/8.6.583 Approved no  
  Call Number refbase @ user @ Serial 759  
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Author Dugatkin, L.A.; Mesterton-Gibbons, M.; Houston, A.I. url  doi
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  Title Beyond the prisoner's dilemma: Toward models to discriminate among mechanisms of cooperation in nature Type Journal Article
  Year 1992 Publication Trends Evol. Ecol. Abbreviated Journal  
  Volume (down) 7 Issue Pages 202-205  
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  Abstract The iterated prisoner's dilemma game, or IPD, has now established itself as the orthodox paradigm for theoretical investigations of the evolution of cooperation; but its scope is restricted to reciprocity, which is only one of three categories of cooperation among unrelated individuals. Even within that category, a cooperative encounter has in general three phases, and the IPD has nothing to say about two of them. To distinguish among mechanisms of cooperation in nature, future theoretical work on the evolution of cooperation must distance itself from economics and develop games as a refinement of ethology's comparative approach.  
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  Notes 10.1016/0169-5347(92)90074-L Approved no  
  Call Number Equine Behaviour @ team @ Serial 4843  
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Author Mesterton-Gibbons, M.; Dugatkin, L.A. url  openurl
  Title Toward a theory of dominance hierarchies: effects of assessment, group size, and variation in fighting ability Type Journal Article
  Year 1995 Publication Behavioral Ecology Abbreviated Journal Behav. Ecol.  
  Volume (down) 6 Issue 4 Pages 416-423  
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  Abstract We introduce assessment to the analysis of dominance hierarchies by exploring the effect of an evolutionarily stable fighting rule when there is variation in resource holding potential (RHP) and RHP is not a perfectly reliable predictor of the outcome of a fight. With assessment, the probability of a linear hierarchy decreases with group size but can remain appreciable for groups of up to seven or eight individuals, whereas it decreases virtually to zero if there is no assessment. The probability of a hierarchy that correlates perfectly with RHP is low unless group size is small.  
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  Notes 10.1093/beheco/6.4.416 Approved no  
  Call Number refbase @ user @ Serial 447  
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Author Dugatkin, L.A.; Godin, J.-G.J. url  doi
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  Title Female mate copying in the guppy (Poecilia reticulata): age-dependent effects Type Journal Article
  Year 1993 Publication Behavioral Ecology Abbreviated Journal Behav. Ecol.  
  Volume (down) 4 Issue 4 Pages 289-292  
  Keywords mate choice, copying, guppy, Poecilia reticulata  
  Abstract Virtually all studies of mate choice to date have assumed that females choose mates independent of one another. Social cues, however, such as the mate choice of conspecifics, may also play an important role in such decisions. Previous work has shown that female guppies of similar age copy each other's choice of mates. Here we examine the effect of relative age on mate choice copying in the guppy, Poecilia reticulata, and examine whether younger individuals are more likely to copy the mate choice of older conspecifics than vice versa. Results indicate that younger females copy the mate choice of older females, but older individuals do not appear to be influenced by the mate choice of younger individuals.  
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  Call Number Equine Behaviour @ team @ Serial 2181  
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Author Dugatkin, L.A. url  openurl
  Title Tendency to inspect predators predicts mortality risk in the guppy (Poecilia reticulata) Type Journal Article
  Year 1992 Publication Behavioral Ecology Abbreviated Journal Behav. Ecol.  
  Volume (down) 3 Issue 2 Pages 124-127  
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  Abstract Although predator inspection behavior in fishes has become a model system for examining game theoretical strategies such as Tit for Tat, the direct costs of inspection behavior have not been quantified. To begin quantifying such costs, I conducted an experiment that examined mortality due to predation as a function of predator inspection in the guppy (Poecilia reticulata). Before being subjected to a “survivorship” experiment, guppies were assayed for their tendency to inspect a predator. Groups were then composed of six guppies that differed in their tendency to inspect. These groups were placed into a pool containing a predator, and survivorship of guppies with different inspection tendencies was noted 36 and 60 h later. Results indicate that individuals that display high degrees of inspection behavior suffer greater mortality than their noninspecting shoalmates.  
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  Notes 10.1093/beheco/3.2.124 Approved no  
  Call Number refbase @ user @ Serial 526  
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