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Chase, I.D.; Bartolomeo, C.; Dugatkin, L.A. |
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Title |
Aggressive interactions and inter-contest interval: how long do winners keep winning? |
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1994 |
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Animal Behaviour. |
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Anim. Behav. |
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48 |
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2 |
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393-400 |
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Abstract. Considerable evidence across many taxa demonstrates that prior social experience affects the outcome of subsequent aggressive interactions. Although the 'loser effect', in which an individual losing one encounter is likely to lose the next, is relatively well understood, studies of the 'winner effect', in which winning one encounter increases the probability of winning the next, have produced mixed results. Earlier studies differ concerning whether a winner effect exists, and if it does, how long it lasts. The variation in results, however, may arise from different inter-contest intervals and procedures for selecting contestants employed across previous studies. These methodological differences are addressed through a series of experiments using randomly selected winners and three different inter-contest intervals in the pumpkinseed sunfish, Lepomis gibbosus. The results indicate that a winner effect does in fact exist in pumpkinseed sunfish, but that it only lasts between 15 and 60 min. Based on these results, predictions about the behavioural dynamics of hierarchy formation are discussed, and it is suggested that it may be impossible, in principle, to predict the outcome of dominance interactions between some individuals before they are actually assembled to form a group. Finally, the possible mechanisms underlying the winner effect are explored. |
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refbase @ user @ |
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873 |
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Crowley, P.H.; Provencher, L.; Sloane, S.; Dugatkin, L.A.; Spohn, B.; Rogers, L.; Alfieri, M. |
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Title |
Evolving cooperation: the role of individual recognition |
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1996 |
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Biosystems |
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Biosystems |
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37 |
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1-2 |
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49-66 |
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Game theory; Genetic algorithms; Individual recognition; Iterated Prisoner's Dilemma; Reciprocal altruism |
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To evaluate the role of individual recognition in the evolution of cooperation, we formulated and analyzed a genetic algorithm model (EvCo) for playing the Iterated Prisoner's Dilemma (IPD) game. Strategies compete against each other during each generation, and successful strategies contribute more of their attributes to the next generation. Each strategy is encoded on a `chromosome' that plays the IPD, responding to the sequences of most recent responses by the interacting individuals (chromosomes). The analysis reported in this paper considered different memory capabilities (one to five previous interactions), pairing continuities (pairs of individuals remain together for about one, two, five, or 1000 consecutive interactions), and types of individual recognition (recognition capability was maximal, nil, or allowed to evolve between these limits). Analysis of the results focused on the frequency of mutual cooperation in pairwise interactions (a good indicator of overall success in the IPD) and on the extent to which previous responses by the focal individual and its partner were associated with the partner's identity (individual recognition). Results indicated that a fixed, substantial amount of individual recognition could maintain high levels of mutual cooperation even at low pairing continuities, and a significant but limited capability for individual recognition evolved under selection. Recognition generally increased mutual cooperation more when the recent responses of individuals other than the current partner were ignored. Titrating recognition memory under selection using a fitness cost suggested that memory of the partner's previous responses was more valuable than memory of the focal's previous responses. The dynamics produced to date by EvCo are a step toward understanding the evolution of social networks, for which additional benefits associated with group interactions must be incorporated. |
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483 |
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Dugatkin, L.; Alfieri, M. |
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Tit-For-Tat in guppies (Poecilia reticulata): the relative nature of cooperation and defection during predator inspection |
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1991 |
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Evolutionary Ecology |
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Evol. Ecol. |
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5 |
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3 |
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300-309 |
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Game theory – Tit-For-Tat – predator inspection – guppy |
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Summary The introduction of game-theoretical thinking into evolutionary biology has laid the groundwork for a heuristic view of animal behaviour in which individuals employ “strategies” – rules that instruct them how to behave in a given circumstance to maximize relative fitness. Axelrod and Hamilton (1981) found that a strategy called Tit-For-Tat (TFT) is one robust cooperative solution to the iterated Prisoner's Dilemma game. There exists, however, little empirical evidence that animals employ TFT. Predator inspection in fish provides one ecological context in which to examine the use of the TFT strategy. |
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Equine Behaviour @ team @ |
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2177 |
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Dugatkin, L.A. |
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Title |
Cooperation in animals: An evolutionary overview |
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2002 |
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Biology and Philosophy |
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17 |
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4 |
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459-476 |
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Evolutionary biologists have grappled with the question of the emergenceand maintenance of cooperation since Darwin first listed animal cooperation asapotential problem for his theory of natural selection. Here I review four pathsthat have been delineated in the study of intra-specific cooperation amonganimals. These paths – kinship, reciprocity, byproduct mutualism andgroupselection – serve as a starting point for behavioral ecologistsinterestedstudying the initiation and maintenance of cooperation. After reviewing theempirical and theoretical underpinnings of these paths to cooperation, I touchupon some recent work that has attempted to examine (or reexamine) the role ofphylogeny, punishment and morality in the light of cooperative behavior. |
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Equine Behaviour @ team @ |
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2179 |
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Dugatkin, L.A. |
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Animal cooperation among unrelated individuals |
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2002 |
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Die Naturwissenschaften |
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Naturwissenschaften |
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89 |
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12 |
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533-541 |
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Animals; Phylogeny; *Social Behavior; Species Specificity |
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The evolution of cooperation has long been a topic near and dear to the hearts of behavioral and evolutionary ecologists. Cooperative behaviors run the gamut from fairly simple to very complicated and there are a myriad of ways to study cooperation. Here I shall focus on three paths that have been delineated in the study of intraspecific cooperation among unrelated individuals: reciprocity, byproduct mutualism, and group selection. In each case, I attempt to delineate the theory underlying each of these paths and then provide examples from the empirical literature. In addition, I shall briefly touch upon some recent work that has attempted to examine (or re-examine) the role of cognition and phylogeny in the study of cooperative behavior. While empirical and theoretical work has made significant strides in the name of better understanding the evolution and maintenance of cooperative behavior in animals, much work remains for the future. “From the point of view of the moralist, the animal world is on about the same level as the gladiator's show. The creatures are fairly well treated, and set to fight; whereby the strongest, the swiftest and the cunningest live to fight another day. The spectator has no need to turn his thumb down, as no quarter is given em leader the weakest and the stupidest went to the wall, while the toughest and the shrewdest, those who were best fitted to cope with their circumstances, but not the best in any other way, survived. Life was a continuous free fight, and em leader a war of each against all was the normal state of existence.” (Huxley 1888) |
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Department of Biology, University of Louisville, Louisville, KY 40292, USA. lee.dugatkin@louisville.edu |
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English |
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0028-1042 |
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PMID:12536274 |
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Equine Behaviour @ team @ |
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2797 |
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Dugatkin, L.A. |
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Title |
Bystander effects and the structure of dominance hierarchies |
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Journal Article |
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2001 |
Publication |
Behavioral Ecology |
Abbreviated Journal |
Behav. Ecol. |
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12 |
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3 |
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348-352 |
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Prior modeling work has found that pure winner and loser effects (i.e., changing the estimation of your own fighting ability as a function of direct prior experience) can have important consequences for hierarchy formation. Here these models are extended to incorporate “bystander effects.” When bystander effects are in operation, observers (i.e., bystanders) of aggressive interactions change their assessment of the protagonists' fighting abilities (depending on who wins and who loses). Computer simulations demonstrate that when bystander winner effects alone are at play, groups have a clear omega (bottom-ranking individual), while the relative position of other group members remains difficult to determine. When only bystander loser effects are in operation, wins and losses are randomly distributed throughout a group (i.e., no discernible hierarchy). When pure and bystander winner effects are jointly in place, a linear hierarchy, in which all positions (i.e., {alpha} to {delta} when N = 4) are clearly defined, emerges. Joint pure and bystander loser effects produce the same result. In principle one could test the predictions from the models developed here in a straightforward comparative study. Hopefully, the results of this model will spur on such studies in the future. |
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10.1093/beheco/12.3.348 |
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refbase @ user @ |
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441 |
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Dugatkin, L.A. |
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A comment on Lafleur et al.'s re-evaluation of mate-choice copying in guppies |
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1998 |
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Animal Behaviour. |
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Anim. Behav. |
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56 |
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2 |
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513-514 |
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1812 |
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Dugatkin, L.A. |
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Title |
Breaking up fights between others: a model of intervention behaviour |
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1998 |
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Proceedings of the Royal Society of London. Series B: Biological Sciences |
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Proc. R. Soc. Lond. B |
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265 |
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1394 |
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433-437 |
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To examine when and why animals break up fights between others in their group, I modelled whether ‘winner’ and ‘loser’ effects might be one element driving the evolution of intervention behaviour. I considered one particular type of intervention: when the intervener simply breaks up fights between two others, but does not favour either party in so doing. When victories at time T + 1 are more likely given a victory at time T (i.e. winner effects), intervention is often favoured. Intervention is favoured in these circumstances because the intervening party in essence stops others from ‘getting on a roll’ and climbing up any hierarchy that exists. However, when loser effects alone are at work (defeats at time T + 1 are more likely given a defeat at time T), breaking up fights between others is never selected. If both winner and loser effects are operating simultaneously, then the likelihood of intervention behaviour evolving is a function of the relative strength of these two effects. The greater the winner effect relative to the loser effect, the more likely intervention behaviour is to evolve. |
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10.1098/rspb.1998.0313 |
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Equine Behaviour @ team @ |
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5240 |
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Dugatkin, L.A. |
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Winner and loser effects and the structure of dominance hierarchies |
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1997 |
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Behavioral Ecology |
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Behav. Ecol. |
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8 |
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6 |
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583-587 |
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In the literature on dominance hierarchies, “winner” and “loser” effects usually are denned as an increased probability of winning at time T, bated on victories at time T-l, T-2, etc, and an increased probability of losing at time T, based on losing at T-1, T-2, etc., respectively. Despite some early theoretical work on winner and loser effects, these factors and how they affect the structure of dominance hierarchies have not been examined in detail. I developed a computer simulation to examine winner and loser effects when such effects are independent of one another (as well as when they interact) and when combatants assess each other's resource-holding power. When winner effects alone were important, a hierarchy in which all individuals held an unambiguous rank was found. When only loser effects were important, a dear alpha individual always emerged, but the rank of others in the group was often unclear because of the scarcity of aggressive interactions. Increasing winner effects for a given value of the loser effect increase the number of individuals with unambiguous positions in a hierarchy and the converse is true for increasing the value of the loser effect for a given winner effect Although winner and loser effects have been documented in a number of species, no study has documented both winner and loser effects (using some controlled, pairwise testing system) and the detailed nature of behavioral interactions when individuals are in groups. I hope the results of this model will spur such studies in the future. |
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10.1093/beheco/8.6.583 |
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refbase @ user @ |
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759 |
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Dugatkin, L.A. |
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Tit for Tat, by-product mutualism and predator inspection: a reply to Connor |
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1996 |
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Animal Behaviour. |
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Anim. Behav. |
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51 |
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2 |
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455-457 |
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