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Author |
Wilson, D.S.; Dugatkin, L.A. |
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Title |
A reply to Lombardi & Hurlbert |
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Journal Article |
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1996 |
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Animal Behaviour. |
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Anim. Behav. |
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52 |
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2 |
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423-425 |
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refbase @ user @ |
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475 |
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Author |
Dugatkin, L.A. |
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Title |
Tit for Tat, by-product mutualism and predator inspection: a reply to Connor |
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Journal Article |
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Year |
1996 |
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Animal Behaviour. |
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Anim. Behav. |
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51 |
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2 |
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455-457 |
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487 |
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Author |
Dugatkin, L.A. |
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Title |
Tendency to inspect predators predicts mortality risk in the guppy (Poecilia reticulata) |
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Journal Article |
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Year |
1992 |
Publication |
Behavioral Ecology |
Abbreviated Journal |
Behav. Ecol. |
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3 |
Issue |
2 |
Pages |
124-127 |
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Although predator inspection behavior in fishes has become a model system for examining game theoretical strategies such as Tit for Tat, the direct costs of inspection behavior have not been quantified. To begin quantifying such costs, I conducted an experiment that examined mortality due to predation as a function of predator inspection in the guppy (Poecilia reticulata). Before being subjected to a “survivorship” experiment, guppies were assayed for their tendency to inspect a predator. Groups were then composed of six guppies that differed in their tendency to inspect. These groups were placed into a pool containing a predator, and survivorship of guppies with different inspection tendencies was noted 36 and 60 h later. Results indicate that individuals that display high degrees of inspection behavior suffer greater mortality than their noninspecting shoalmates. |
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10.1093/beheco/3.2.124 |
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refbase @ user @ |
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526 |
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Chase, I.D.; Bartolomeo, C.; Dugatkin, L.A. |
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Title |
Aggressive interactions and inter-contest interval: how long do winners keep winning? |
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1994 |
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Animal Behaviour. |
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Anim. Behav. |
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48 |
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2 |
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393-400 |
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Abstract. Considerable evidence across many taxa demonstrates that prior social experience affects the outcome of subsequent aggressive interactions. Although the 'loser effect', in which an individual losing one encounter is likely to lose the next, is relatively well understood, studies of the 'winner effect', in which winning one encounter increases the probability of winning the next, have produced mixed results. Earlier studies differ concerning whether a winner effect exists, and if it does, how long it lasts. The variation in results, however, may arise from different inter-contest intervals and procedures for selecting contestants employed across previous studies. These methodological differences are addressed through a series of experiments using randomly selected winners and three different inter-contest intervals in the pumpkinseed sunfish, Lepomis gibbosus. The results indicate that a winner effect does in fact exist in pumpkinseed sunfish, but that it only lasts between 15 and 60 min. Based on these results, predictions about the behavioural dynamics of hierarchy formation are discussed, and it is suggested that it may be impossible, in principle, to predict the outcome of dominance interactions between some individuals before they are actually assembled to form a group. Finally, the possible mechanisms underlying the winner effect are explored. |
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873 |
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Author |
Dugatkin, L.A. |
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Title |
A comment on Lafleur et al.'s re-evaluation of mate-choice copying in guppies |
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Journal Article |
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Year |
1998 |
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Animal Behaviour. |
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Anim. Behav. |
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56 |
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2 |
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513-514 |
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1812 |
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Author |
Dugatkin, L.A. |
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Title |
Dynamics of the TIT FOR TAT strategy during predator inspection in the guppy (Poecilia reticulata) |
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Journal Article |
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Year |
1991 |
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Behavioral Ecology and Sociobiology |
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Behav. Ecol. Sociobiol. |
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29 |
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2 |
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127-132 |
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One well-known solution to the iterated Prisoner's Dilemma is the TIT FOR TAT strategy. This strategy has three “characteristics” associated with it. TIT FOR TAT is nice (cooperates on the first move of a game), retaliatory (plays defect against an individual that defected on the prior move), and forgiving (cooperates with an individual which has defected in the past but cooperates in the present). Predator inspection behavior in guppies (Poecilia reticulata) was examined in order to determine whether guppies displayed these three characteristics. Results indicate that while it can be quite difficult to translate the abstract concepts of niceness, retaliation, and forgiveness into measurable behaviors, the data support the hypothesis that guppies display the three characteristics associated with the TIT FOR TAT strategy. |
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Equine Behaviour @ team @ |
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2178 |
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Author |
Dugatkin, L.A. |
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Title |
Bystander effects and the structure of dominance hierarchies |
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Year |
2001 |
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Behavioral Ecology |
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Behav. Ecol. |
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12 |
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3 |
Pages |
348-352 |
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Prior modeling work has found that pure winner and loser effects (i.e., changing the estimation of your own fighting ability as a function of direct prior experience) can have important consequences for hierarchy formation. Here these models are extended to incorporate “bystander effects.” When bystander effects are in operation, observers (i.e., bystanders) of aggressive interactions change their assessment of the protagonists' fighting abilities (depending on who wins and who loses). Computer simulations demonstrate that when bystander winner effects alone are at play, groups have a clear omega (bottom-ranking individual), while the relative position of other group members remains difficult to determine. When only bystander loser effects are in operation, wins and losses are randomly distributed throughout a group (i.e., no discernible hierarchy). When pure and bystander winner effects are jointly in place, a linear hierarchy, in which all positions (i.e., {alpha} to {delta} when N = 4) are clearly defined, emerges. Joint pure and bystander loser effects produce the same result. In principle one could test the predictions from the models developed here in a straightforward comparative study. Hopefully, the results of this model will spur on such studies in the future. |
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10.1093/beheco/12.3.348 |
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refbase @ user @ |
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441 |
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Author |
Mesterton-Gibbons, M.; Dugatkin, L.A. |
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Title |
Cooperation and the Prisoner's Dilemma: towards testable models of mutualism versus reciprocity |
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Year |
1997 |
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Animal Behaviour. |
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Anim. Behav. |
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54 |
Issue |
3 |
Pages |
551-557 |
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For the purpose of distinguishing between mutualism and reciprocity in nature, recent work on the evolution of cooperation has both oversimplifed and undersimplified the distinction between these two categories of cooperation. This article addresses the resulting issues of model testability, clarifies the role of time and argues that the category of `pseudo-reciprocity' is an unnecessary complication. |
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480 |
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Author |
Dugatkin, L.A.; Hoglund, J. |
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Title |
Delayed breeding and the evolution of mate copying in lekking species |
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1995 |
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Journal of Theoretical Biology |
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J. Theor. Biol. |
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174 |
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3 |
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261-267 |
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Recent experimental evidence indicates that females may copy the mate choice of others. Here, we present a model for the evolution of mate copying strategies in lekking species. In the model, all females (copiers and non-copiers) assess male quality, but a copier's assessment of a male's quality increases after males have mated with other females. The model demonstrates that mate copying is favored when breeding late in the season has a relatively high cost. We hope that our results will spur empirical work quantifying the time constraints associated with breeding, thus allowing more direct tests of the model's predictions. |
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482 |
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Author |
Dugatkin, L.A.; Bekoff, M. |
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Title |
Play and the evolution of fairness: a game theory model |
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2003 |
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Behavioural Processes |
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Behav. Process. |
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60 |
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3 |
Pages |
209-214 |
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Play; Fairness; Game theory |
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Bekoff [J. Consci. Stud. 8 (2001) 81] argued that mammalian social play is a useful behavioral phenotype on which to concentrate in order to learn more about the evolution of fairness. Here, we build a game theoretical model designed to formalize some of the ideas laid out by Bekoff, and to examine whether `fair' strategies can in fact be evolutionarily stable. The models we present examine fairness at two different developmental stages during an individual's ontogeny, and hence we create four strategies--fair at time 1/fair at time 2, not fair at time 1/not fair at time 2, fair at time 1/not fair at time 2, not fair at time 1/fair at time 2. Our results suggest that when considering species where fairness can be expressed during two different developmental stages, acting fairly should be more common than never acting fairly. In addition, when no one strategy was evolutionarily stable, we found that all four strategies we model can coexist at evolutionary equilibrium. Even in the absence of an overwhelming database from which to test our model, the general predictions we make have significant implications for the evolution of fairness. |
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488 |
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