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Author |
Dugatkin, L.A.; Earley, R.L. |
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Title |
Group fusion: the impact of winner, loser, and bystander effects on hierarchy formation in large groups |
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Journal Article |
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Year |
2003 |
Publication |
Behavioral Ecology |
Abbreviated Journal |
Behav. Ecol. |
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14 |
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3 |
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367-373 |
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We present the results of a series of computer simulations that examined the impact of winner, loser, and bystander effects on hierarchy formation in fused groups. These effects and their implications for hierarchy structure and aggressive interactions were first examined in small four-member groups. Subsequent to this, the two small groups were fused into a single larger group. Further interactions took place in this fused group, generating a new hierarchy. Our models demonstrate clearly that winner, loser, and bystander effects strongly influence both the structure and types of interactions that emerge from the fusion of smaller groups. Four conditions produced results in which the same general patterns were uncovered in pre- and postfusion groups: (1) winner effects alone, (2) bystander loser effects alone, (3) winner and bystander winner effects operating simultaneously, and (4) all four effects in play simultaneously. Outside this parameter space, hierarchy structure and the nature of aggressive interactions differed in pre- and postfusion groups. When only loser effects were in play, one of the two clear alphas from the prefused groups dropped in rank in the eight-member fused group. When bystander winner effects were in play, it was difficult to rank any of the eight individuals in the fused group, and players interacted almost exclusively with those that were not in their original four-member group. When loser and bystander loser effects operated simultaneously, two top-ranking individuals emerged in the fused groups, but the relative rank of the other players was difficult to assign. |
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10.1093/beheco/14.3.367 |
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refbase @ user @ |
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519 |
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Mesterton-Gibbons, M.; Dugatkin, L.A. |
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Toward a theory of dominance hierarchies: effects of assessment, group size, and variation in fighting ability |
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1995 |
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Behavioral Ecology |
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Behav. Ecol. |
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6 |
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4 |
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416-423 |
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We introduce assessment to the analysis of dominance hierarchies by exploring the effect of an evolutionarily stable fighting rule when there is variation in resource holding potential (RHP) and RHP is not a perfectly reliable predictor of the outcome of a fight. With assessment, the probability of a linear hierarchy decreases with group size but can remain appreciable for groups of up to seven or eight individuals, whereas it decreases virtually to zero if there is no assessment. The probability of a hierarchy that correlates perfectly with RHP is low unless group size is small. |
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10.1093/beheco/6.4.416 |
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refbase @ user @ |
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447 |
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Dugatkin, L.A.; Godin, J.-G.J. |
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Title |
Female mate copying in the guppy (Poecilia reticulata): age-dependent effects |
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1993 |
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Behavioral Ecology |
Abbreviated Journal |
Behav. Ecol. |
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4 |
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4 |
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289-292 |
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mate choice, copying, guppy, Poecilia reticulata |
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Virtually all studies of mate choice to date have assumed that females choose mates independent of one another. Social cues, however, such as the mate choice of conspecifics, may also play an important role in such decisions. Previous work has shown that female guppies of similar age copy each other's choice of mates. Here we examine the effect of relative age on mate choice copying in the guppy, Poecilia reticulata, and examine whether younger individuals are more likely to copy the mate choice of older conspecifics than vice versa. Results indicate that younger females copy the mate choice of older females, but older individuals do not appear to be influenced by the mate choice of younger individuals. |
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Equine Behaviour @ team @ |
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2181 |
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Dugatkin, L.A. |
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Title |
Breaking up fights between others: a model of intervention behaviour |
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1998 |
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Proceedings of the Royal Society of London. Series B: Biological Sciences |
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Proc. R. Soc. Lond. B |
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265 |
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1394 |
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433-437 |
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To examine when and why animals break up fights between others in their group, I modelled whether ‘winner’ and ‘loser’ effects might be one element driving the evolution of intervention behaviour. I considered one particular type of intervention: when the intervener simply breaks up fights between two others, but does not favour either party in so doing. When victories at time T + 1 are more likely given a victory at time T (i.e. winner effects), intervention is often favoured. Intervention is favoured in these circumstances because the intervening party in essence stops others from ‘getting on a roll’ and climbing up any hierarchy that exists. However, when loser effects alone are at work (defeats at time T + 1 are more likely given a defeat at time T), breaking up fights between others is never selected. If both winner and loser effects are operating simultaneously, then the likelihood of intervention behaviour evolving is a function of the relative strength of these two effects. The greater the winner effect relative to the loser effect, the more likely intervention behaviour is to evolve. |
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10.1098/rspb.1998.0313 |
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Equine Behaviour @ team @ |
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5240 |
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Crowley, P.H.; Provencher, L.; Sloane, S.; Dugatkin, L.A.; Spohn, B.; Rogers, L.; Alfieri, M. |
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Title |
Evolving cooperation: the role of individual recognition |
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1996 |
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Biosystems |
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Biosystems |
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37 |
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1-2 |
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49-66 |
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Game theory; Genetic algorithms; Individual recognition; Iterated Prisoner's Dilemma; Reciprocal altruism |
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To evaluate the role of individual recognition in the evolution of cooperation, we formulated and analyzed a genetic algorithm model (EvCo) for playing the Iterated Prisoner's Dilemma (IPD) game. Strategies compete against each other during each generation, and successful strategies contribute more of their attributes to the next generation. Each strategy is encoded on a `chromosome' that plays the IPD, responding to the sequences of most recent responses by the interacting individuals (chromosomes). The analysis reported in this paper considered different memory capabilities (one to five previous interactions), pairing continuities (pairs of individuals remain together for about one, two, five, or 1000 consecutive interactions), and types of individual recognition (recognition capability was maximal, nil, or allowed to evolve between these limits). Analysis of the results focused on the frequency of mutual cooperation in pairwise interactions (a good indicator of overall success in the IPD) and on the extent to which previous responses by the focal individual and its partner were associated with the partner's identity (individual recognition). Results indicated that a fixed, substantial amount of individual recognition could maintain high levels of mutual cooperation even at low pairing continuities, and a significant but limited capability for individual recognition evolved under selection. Recognition generally increased mutual cooperation more when the recent responses of individuals other than the current partner were ignored. Titrating recognition memory under selection using a fitness cost suggested that memory of the partner's previous responses was more valuable than memory of the focal's previous responses. The dynamics produced to date by EvCo are a step toward understanding the evolution of social networks, for which additional benefits associated with group interactions must be incorporated. |
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refbase @ user @ |
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483 |
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Dugatkin, L.A.; Mesterton-Gibbons, M.; Houston, A.I. |
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Title |
Beyond the prisoner's dilemma: Toward models to discriminate among mechanisms of cooperation in nature |
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1992 |
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Trends Evol. Ecol. |
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7 |
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202-205 |
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The iterated prisoner's dilemma game, or IPD, has now established itself as the orthodox paradigm for theoretical investigations of the evolution of cooperation; but its scope is restricted to reciprocity, which is only one of three categories of cooperation among unrelated individuals. Even within that category, a cooperative encounter has in general three phases, and the IPD has nothing to say about two of them. To distinguish among mechanisms of cooperation in nature, future theoretical work on the evolution of cooperation must distance itself from economics and develop games as a refinement of ethology's comparative approach. |
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10.1016/0169-5347(92)90074-L |
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Equine Behaviour @ team @ |
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4843 |
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Dugatkin, L.A.; Alfieri, M. |
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Title |
Guppies and the TIT FOR TAT strategy: preference based on past interaction |
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1991 |
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Behavioral Ecology and Sociobiology |
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Behav. Ecol. Sociobiol. |
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28 |
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4 |
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243-246 |
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The evolution of cooperation requires either (a) nonrandom interactions, such that cooperators preferentially interact with other cooperators, or (b) conditional behaviors, such that individuals act cooperatively primarily towards other cooperators. Although these conditions can be met without assuming sophisticated animal cognition, they are more likely to be met if animals can remember individuals with whom they have interacted, associate past interactions with these individuals, and base future behavior on this information. Here we show that guppies (Poecilia reticulata), in the context of predator inspection behavior, can identify and remember (for at least 4 h) the “more cooperative” among two conspecifics and subsequently choose to be near these individuals in future encounters. |
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Equine Behaviour @ team @ |
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3397 |
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Dugatkin, L.A. |
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Title |
Animal cooperation among unrelated individuals |
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2002 |
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Die Naturwissenschaften |
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Naturwissenschaften |
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89 |
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12 |
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533-541 |
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Animals; Phylogeny; *Social Behavior; Species Specificity |
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The evolution of cooperation has long been a topic near and dear to the hearts of behavioral and evolutionary ecologists. Cooperative behaviors run the gamut from fairly simple to very complicated and there are a myriad of ways to study cooperation. Here I shall focus on three paths that have been delineated in the study of intraspecific cooperation among unrelated individuals: reciprocity, byproduct mutualism, and group selection. In each case, I attempt to delineate the theory underlying each of these paths and then provide examples from the empirical literature. In addition, I shall briefly touch upon some recent work that has attempted to examine (or re-examine) the role of cognition and phylogeny in the study of cooperative behavior. While empirical and theoretical work has made significant strides in the name of better understanding the evolution and maintenance of cooperative behavior in animals, much work remains for the future. “From the point of view of the moralist, the animal world is on about the same level as the gladiator's show. The creatures are fairly well treated, and set to fight; whereby the strongest, the swiftest and the cunningest live to fight another day. The spectator has no need to turn his thumb down, as no quarter is given em leader the weakest and the stupidest went to the wall, while the toughest and the shrewdest, those who were best fitted to cope with their circumstances, but not the best in any other way, survived. Life was a continuous free fight, and em leader a war of each against all was the normal state of existence.” (Huxley 1888) |
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Department of Biology, University of Louisville, Louisville, KY 40292, USA. lee.dugatkin@louisville.edu |
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English |
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0028-1042 |
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PMID:12536274 |
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Equine Behaviour @ team @ |
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2797 |
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Dugatkin, L.A.; Hoglund, J. |
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Delayed breeding and the evolution of mate copying in lekking species |
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1995 |
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Journal of Theoretical Biology |
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J. Theor. Biol. |
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174 |
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3 |
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261-267 |
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Recent experimental evidence indicates that females may copy the mate choice of others. Here, we present a model for the evolution of mate copying strategies in lekking species. In the model, all females (copiers and non-copiers) assess male quality, but a copier's assessment of a male's quality increases after males have mated with other females. The model demonstrates that mate copying is favored when breeding late in the season has a relatively high cost. We hope that our results will spur empirical work quantifying the time constraints associated with breeding, thus allowing more direct tests of the model's predictions. |
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refbase @ user @ |
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482 |
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Dugatkin, L.A. |
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Bystander effects and the structure of dominance hierarchies |
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2001 |
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Behavioral Ecology |
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Behav. Ecol. |
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12 |
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3 |
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348-352 |
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Prior modeling work has found that pure winner and loser effects (i.e., changing the estimation of your own fighting ability as a function of direct prior experience) can have important consequences for hierarchy formation. Here these models are extended to incorporate “bystander effects.” When bystander effects are in operation, observers (i.e., bystanders) of aggressive interactions change their assessment of the protagonists' fighting abilities (depending on who wins and who loses). Computer simulations demonstrate that when bystander winner effects alone are at play, groups have a clear omega (bottom-ranking individual), while the relative position of other group members remains difficult to determine. When only bystander loser effects are in operation, wins and losses are randomly distributed throughout a group (i.e., no discernible hierarchy). When pure and bystander winner effects are jointly in place, a linear hierarchy, in which all positions (i.e., {alpha} to {delta} when N = 4) are clearly defined, emerges. Joint pure and bystander loser effects produce the same result. In principle one could test the predictions from the models developed here in a straightforward comparative study. Hopefully, the results of this model will spur on such studies in the future. |
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10.1093/beheco/12.3.348 |
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refbase @ user @ |
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441 |
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