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Gleerup, K. B., & Lindegaard, C. (2016). Recognition and quantification of pain in horses: A tutorial review. Equine Vet Educ, 28(1), 47–57.
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Proops, L., Grounds, K., Smith, A. V., & McComb, K. (2018). Animals Remember Previous Facial Expressions that Specific Humans Have Exhibited. Current Biology, 28(9), 1428–1432.e4.
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Méary, D., Li, Z., Li, W., Guo, K., & Pascalis, O. (2014). Seeing two faces together: preference formation in humans and rhesus macaques. Animal Cognition, , 1–13.
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Peirce, J. W., Leigh, A. E., & Kendrick, K. M. (2000). Configurational coding, familiarity and the right hemisphere advantage for face recognition in sheep. Neuropsychologia, 38(4), 475–483.
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Romano, N., Vitale, F., Alesi, D. R., Bonura, F., La Licata, R., Intonazzo, V., et al. (1992). The changing pattern of human immunodeficiency virus type 1 infection in intravenous drug users. Results of a six-year seroprevalence study in Palermo, Italy. Am J Epidemiol, 135(11), 1189–1196.
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Palagi, E. (2008). Sharing the motivation to play: the use of signals in adult bonobos. Anim. Behav., 75(3), 887–896.
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Washburn, D. A., & Astur, R. S. (2003). Exploration of virtual mazes by rhesus monkeys (Macaca mulatta). Anim. Cogn., 6(3), 161–168.
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Iversen, I. H., & Matsuzawa, T. (2003). Development of interception of moving targets by chimpanzees (Pan troglodytes) in an automated task. Anim. Cogn., 6(3), 169–183.
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Leighty, K. A., & Fragaszy, D. M. (2003). Joystick acquisition in tufted capuchins (Cebus apella). Anim. Cogn., 6(3), 141–148.
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Leighty, K. A., & Fragaszy, D. M. (2003). Primates in cyberspace: using interactive computer tasks to study perception and action in nonhuman animals. Anim. Cogn., 6(3), 137–139.
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