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Gothard, K. M., Erickson, C. A., & Amaral, D. G. (2004). How do rhesus monkeys ( Macaca mulatta) scan faces in a visual paired comparison task? Anim. Cogn., 7(1), 25–36.
Abstract: When novel and familiar faces are viewed simultaneously, humans and monkeys show a preference for looking at the novel face. The facial features attended to in familiar and novel faces, were determined by analyzing the visual exploration patterns, or scanpaths, of four monkeys performing a visual paired comparison task. In this task, the viewer was first familiarized with an image and then it was presented simultaneously with a novel and the familiar image. A looking preference for the novel image indicated that the viewer recognized the familiar image and hence differentiates between the familiar and the novel images. Scanpaths and relative looking preference were compared for four types of images: (1) familiar and novel objects, (2) familiar and novel monkey faces with neutral expressions, (3) familiar and novel inverted monkey faces, and (4) faces from the same monkey with different facial expressions. Looking time was significantly longer for the novel face, whether it was neutral, expressing an emotion, or inverted. Monkeys did not show a preference, or an aversion, for looking at aggressive or affiliative facial expressions. The analysis of scanpaths indicated that the eyes were the most explored facial feature in all faces. When faces expressed emotions such as a fear grimace, then monkeys scanned features of the face, which contributed to the uniqueness of the expression. Inverted facial images were scanned similarly to upright images. Precise measurement of eye movements during the visual paired comparison task, allowed a novel and more quantitative assessment of the perceptual processes involved the spontaneous visual exploration of faces and facial expressions. These studies indicate that non-human primates carry out the visual analysis of complex images such as faces in a characteristic and quantifiable manner.
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Iversen, I. H., & Matsuzawa, T. (2003). Development of interception of moving targets by chimpanzees (Pan troglodytes) in an automated task. Anim. Cogn., 6(3), 169–183.
Abstract: The experiments investigated how two adult captive chimpanzees learned to navigate in an automated interception task. They had to capture a visual target that moved predictably on a touch monitor. The aim of the study was to determine the learning stages that led to an efficient strategy of intercepting the target. The chimpanzees had prior training in moving a finger on a touch monitor and were exposed to the interception task without any explicit training. With a finger the subject could move a small “ball” at any speed on the screen toward a visual target that moved at a fixed speed either back and forth in a linear path or around the edge of the screen in a rectangular pattern. Initial ball and target locations varied from trial to trial. The subjects received a small fruit reinforcement when they hit the target with the ball. The speed of target movement was increased across training stages up to 38 cm/s. Learning progressed from merely chasing the target to intercepting the target by moving the ball to a point on the screen that coincided with arrival of the target at that point. Performance improvement consisted of reduction in redundancy of the movement path and reduction in the time to target interception. Analysis of the finger's movement path showed that the subjects anticipated the target's movement even before it began to move. Thus, the subjects learned to use the target's initial resting location at trial onset as a predictive signal for where the target would later be when it began moving. During probe trials, where the target unpredictably remained stationary throughout the trial, the subjects first moved the ball in anticipation of expected target movement and then corrected the movement to steer the ball to the resting target. Anticipatory ball movement in probe trials with novel ball and target locations (tested for one subject) showed generalized interception beyond the trained ball and target locations. The experiments illustrate in a laboratory setting the development of a highly complex and adaptive motor performance that resembles navigational skills seen in natural settings where predators intercept the path of moving prey.
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Leighty, K. A., & Fragaszy, D. M. (2003). Joystick acquisition in tufted capuchins (Cebus apella). Anim. Cogn., 6(3), 141–148.
Abstract: A number of nonhuman primate species have demonstrated the ability to use a joystick to control a cursor on a computer screen, yet the acquisition of this skill has not been the focus of systematic inquiry. Here, we examined joystick acquisition in four tufted capuchins under two directional relationships of joystick movement and resultant cursor displacement, isomorphic and inverted. To document the natural history of the acquisition of this skill, we recorded the development of visual tracking of the cursor and body tilting. Rates of acquisition were comparable between the two conditions. After mastering the task in one condition, subjects remastered the task at an accelerated rate in the opposing condition. All subjects significantly increased or maintained high proportions of cursor tracking throughout acquisition. All subjects demonstrated a postural tilt while moving the cursor from the mid-phase of acquisition through task mastery. In the isomorphic condition, all subjects tilted significantly more often in the direction of goal location than in the opposite direction. In three of the four series of tilting that were scored for subjects in the inverted condition, tilting occurred significantly more often toward the direction of goal location than the direction of required hand movement. Together these findings suggest that body tilting participates in the organization of directional movement of the cursor rather than reflecting merely the motoric requirements of the task (to manipulate a joystick).
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Leighty, K. A., & Fragaszy, D. M. (2003). Primates in cyberspace: using interactive computer tasks to study perception and action in nonhuman animals. Anim. Cogn., 6(3), 137–139.
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McGonigle, B., Chalmers, M., & Dickinson, A. (2003). Concurrent disjoint and reciprocal classification by Cebus apella in seriation tasks: evidence for hierarchical organization. Anim. Cogn., 6(3), 185–197.
Abstract: We report the results of a 4-year-long study of capuchin monkeys ( Cebus apella ) on concurrent three-way classification and linear size seriation tasks using explicit ordering procedures, requiring subjects to select icons displayed on touch screens rather than manipulate and sort actual objects into groups. The results indicate that C. apella is competent to classify nine items concurrently, first into three disjoint classes where class exemplars are identical to one another, then into three reciprocal classes which share common exemplar (size) features. In the final phase we compare the relative efficiency of executive control under conditions where both hierarchical and/or linear organization can be utilized. Whilst this shows a superiority of categorical based size seriation for a nine item test set suggesting an adaptive advantage for hierarchical over linear organization, Cebus nevertheless achieved high levels of principled linear size seriation with sequence lengths not normally achieved by children below the age of six years.
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Roitberg, E., & Franz, H. (2004). Oddity learning by African dwarf goats ( Capra hircus). Anim. Cogn., 7(1), 61–67.
Abstract: Seventeen African dwarf goats (adult females) were trained on oddity tasks using an automated learning device. One odd stimulus and three identical nonodd stimuli were presented on a screen divided into four sectors; the sector for the odd stimulus was varied pseudorandomly. Responses to the odd stimulus were deemed to be correct and were reinforced with food. In phase 1, the goats were trained on eight stimulus configurations. From trial to trial the odd discriminandum was either a + symbol or the letter S, and the nonodd discriminandum was the symbol not used as the odd one. In phase 2, the animals were similarly trained using an unfilled triangle or a filled (i.e., solid black) circle. In phase 3, three new discriminanda were used, an unfilled, small circle with radiating lines, an unfilled heart-shaped symbol, and an unfilled oval; which of the three discriminanda was odd and nonodd was varied from trial to trial. Following these training phases, a transfer test was given, which involved 24 new discriminanda sets. These were presented twice for a total of 48 transfer test trials. Results early in training showed approximately 25% correct, which might be expected by chance in a four-choice task. After 500-2,000 trials, results improved to approximately 40-44% correct. The best-performing subject reached 60-80% correct during training. On the transfer test, this subject had 47.9% correct and that significantly exceeded 25% expected by chance. This finding suggests that some exceptional individuals of African dwarf goats are capable of learning the oddity concept.
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Zentall, S. S., Zentall, T. R., & Barack, R. C. (1978). Distraction as a function of within-task stimulation for hyperactive and normal children. J Learn Disabil, 11(9), 540–548.
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