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McElreath, R., Luttbeg, B., Fogarty, S. P., Brodin, T., & Sih, A. (2007). Evolution of animal personalities. Nature, 450(7167), E5.
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Wolf, M., van Doorn, G. S., Leimar, O., & Weissing, F. J. (2007). Wolf et al. reply. Nature, 450(7167), E5–E6.
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Milinski, M., & Rockenbach, B. (2008). Human behaviour: Punisher pays. Nature, 452(7185), 297–298.
Abstract: The tendency of humans to punish perceived free-loaders, even at a cost to themselves, is an evolutionary puzzle: punishers perish, and those who benefit the most are those who have never punished at all.
Humans are champions of cooperation. Reciprocity – the idea that, if I help you this time, you'll help me next time1 – is a secret of our success.
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Dreber, A., Rand, D. G., Fudenberg, D., & Nowak, M. A. (2008). Winners don/'t punish. Nature, 452(7185), 348–351.
Abstract: A key aspect of human behaviour is cooperation1, 2, 3, 4, 5, 6, 7. We tend to help others even if costs are involved. We are more likely to help when the costs are small and the benefits for the other person significant. Cooperation leads to a tension between what is best for the individual and what is best for the group. A group does better if everyone cooperates, but each individual is tempted to defect. Recently there has been much interest in exploring the effect of costly punishment on human cooperation8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23. Costly punishment means paying a cost for another individual to incur a cost. It has been suggested that costly punishment promotes cooperation even in non-repeated games and without any possibility of reputation effects10. But most of our interactions are repeated and reputation is always at stake. Thus, if costly punishment is important in promoting cooperation, it must do so in a repeated setting. We have performed experiments in which, in each round of a repeated game, people choose between cooperation, defection and costly punishment. In control experiments, people could only cooperate or defect. Here we show that the option of costly punishment increases the amount of cooperation but not the average payoff of the group. Furthermore, there is a strong negative correlation between total payoff and use of costly punishment. Those people who gain the highest total payoff tend not to use costly punishment: winners don't punish. This suggests that costly punishment behaviour is maladaptive in cooperation games and might have evolved for other reasons.
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Behrens, T. E. J., Hunt, L. T., Woolrich, M. W., & Rushworth, M. F. S. (2008). Associative learning of social value. Nature, 456(7219), 245–249.
Abstract: Our decisions are guided by information learnt from our environment. This information may come via personal experiences of reward, but also from the behaviour of social partners1, 2. Social learning is widely held to be distinct from other forms of learning in its mechanism and neural implementation; it is often assumed to compete with simpler mechanisms, such as reward-based associative learning, to drive behaviour3. Recently, neural signals have been observed during social exchange reminiscent of signals seen in studies of associative learning4. Here we demonstrate that social information may be acquired using the same associative processes assumed to underlie reward-based learning. We find that key computational variables for learning in the social and reward domains are processed in a similar fashion, but in parallel neural processing streams. Two neighbouring divisions of the anterior cingulate cortex were central to learning about social and reward-based information, and for determining the extent to which each source of information guides behaviour. When making a decision, however, the information learnt using these parallel streams was combined within ventromedial prefrontal cortex. These findings suggest that human social valuation can be realized by means of the same associative processes previously established for learning other, simpler, features of the environment.
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Prather, J. F., Peters, S., Nowicki, S., & Mooney, R. (2008). Precise auditory-vocal mirroring in neurons for learned vocal communication. Nature, 451(7176), 305–310.
Abstract: Brain mechanisms for communication must establish a correspondence between sensory and motor codes used to represent
the signal. One idea is that this correspondence is established at the level of single neurons that are active when the
individual performs a particular gesture or observes a similar gesture performed by another individual. Although neurons
that display a precise auditory–vocal correspondence could facilitate vocal communication, they have yet to be identified.
Here we report that a certain class of neurons in the swamp sparrow forebrain displays a precise auditory–vocal
correspondence. We show that these neurons respond in a temporally precise fashion to auditory presentation of certain
note sequences in this songbird’s repertoire and to similar note sequences in other birds’ songs. These neurons display
nearly identical patterns of activity when the bird sings the same sequence, and disrupting auditory feedback does not alter
this singing-related activity, indicating it is motor in nature. Furthermore, these neurons innervate striatal structures
important for song learning, raising the possibility that singing-related activity in these cells is compared to auditory
feedback to guide vocal learning.
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Ohtsuki, H., Iwasa, Y., & Nowak, M. A. (2009). Indirect reciprocity provides only a narrow margin of efficiency for costly punishment. Nature, 457(7225), 79–82.
Abstract: Indirect reciprocity1, 2, 3, 4, 5 is a key mechanism for the evolution of human cooperation. Our behaviour towards other people depends not only on what they have done to us but also on what they have done to others. Indirect reciprocity works through reputation5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17. The standard model of indirect reciprocity offers a binary choice: people can either cooperate or defect. Cooperation implies a cost for the donor and a benefit for the recipient. Defection has no cost and yields no benefit. Currently there is considerable interest in studying the effect of costly (or altruistic) punishment on human behaviour18, 19, 20, 21, 22, 23, 24, 25. Punishment implies a cost for the punished person. Costly punishment means that the punisher also pays a cost. It has been suggested that costly punishment between individuals can promote cooperation. Here we study the role of costly punishment in an explicit model of indirect reciprocity. We analyse all social norms, which depend on the action of the donor and the reputation of the recipient. We allow errors in assigning reputation and study gossip as a mechanism for establishing coherence. We characterize all strategies that allow the evolutionary stability of cooperation. Some of those strategies use costly punishment; others do not. We find that punishment strategies typically reduce the average payoff of the population. Consequently, there is only a small parameter region where costly punishment leads to an efficient equilibrium. In most cases the population does better by not using costly punishment. The efficient strategy for indirect reciprocity is to withhold help for defectors rather than punishing them.
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Harrison, S. A., & Tong, F. (2009). Decoding reveals the contents of visual working memory in early visual areas. Nature, 458(7238), 632–635.
Abstract: Visual working memory provides an essential link between perception and higher cognitive functions, allowing for the active maintenance of information about stimuli no longer in view1, 2. Research suggests that sustained activity in higher-order prefrontal, parietal, inferotemporal and lateral occipital areas supports visual maintenance3, 4, 5, 6, 7, 8, 9, 10, 11, and may account for the limited capacity of working memory to hold up to 3–4 items9, 10, 11. Because higher-order areas lack the visual selectivity of early sensory areas, it has remained unclear how observers can remember specific visual features, such as the precise orientation of a grating, with minimal decay in performance over delays of many seconds12. One proposal is that sensory areas serve to maintain fine-tuned feature information13, but early visual areas show little to no sustained activity over prolonged delays14, 15, 16. Here we show that orientations held in working memory can be decoded from activity patterns in the human visual cortex, even when overall levels of activity are low. Using functional magnetic resonance imaging and pattern classification methods, we found that activity patterns in visual areas V1–V4 could predict which of two oriented gratings was held in memory with mean accuracy levels upwards of 80%, even in participants whose activity fell to baseline levels after a prolonged delay. These orientation-selective activity patterns were sustained throughout the delay period, evident in individual visual areas, and similar to the responses evoked by unattended, task-irrelevant gratings. Our results demonstrate that early visual areas can retain specific information about visual features held in working memory, over periods of many seconds when no physical stimulus is present.
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Clutton-Brock, T. (2009). Cooperation between non-kin in animal societies. Nature, 462(7269), 51–57.
Abstract: Explanations of cooperation between non-kin in animal societies often suggest that individuals exchange resources or services and that cooperation is maintained by reciprocity. But do cooperative interactions between unrelated individuals in non-human animals really resemble exchanges or are they a consequence of simpler mechanisms? Firm evidence of reciprocity in animal societies is rare and many examples of cooperation between non-kin probably represent cases of intra-specific mutualism or manipulation.
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Nagy, M., Akos, Z., Biro, D., & Vicsek, T. (2010). Hierarchical group dynamics in pigeon flocks. Nature, 464(7290), 890–893.
Abstract: Animals that travel together in groups display a variety of fascinating motion patterns thought to be the result of delicate local interactions among group members1, 2, 3. Although the most informative way of investigating and interpreting collective movement phenomena would be afforded by the collection of high-resolution spatiotemporal data from moving individuals, such data are scarce4, 5, 6, 7 and are virtually non-existent for long-distance group motion within a natural setting because of the associated technological difficulties8. Here we present results of experiments in which track logs of homing pigeons flying in flocks of up to 10 individuals have been obtained by high-resolution lightweight GPS devices and analysed using a variety of correlation functions inspired by approaches common in statistical physics. We find a well-defined hierarchy among flock members from data concerning leading roles in pairwise interactions, defined on the basis of characteristic delay times between birds’ directional choices. The average spatial position of a pigeon within the flock strongly correlates with its place in the hierarchy, and birds respond more quickly to conspecifics perceived primarily through the left eye—both results revealing differential roles for birds that assume different positions with respect to flock-mates. From an evolutionary perspective, our results suggest that hierarchical organization of group flight may be more efficient than an egalitarian one, at least for those flock sizes that permit regular pairwise interactions among group members, during which leader–follower relationships are consistently manifested.
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