toggle visibility Search & Display Options

Select All    Deselect All
 | 
Citations
 | 
   print
Bentley-Condit, V., & Smith, E. O. (2010). Animal tool use: current definitions and an updated comprehensive catalog. Behaviour, 147(2), 185–32.
toggle visibility
Baragli, P., Scopa, C., Maglieri, V., & Palagi, E. (2021). If horses had toes: demonstrating mirror self recognition at group level in Equus caballus. Anim. Cogn., .
toggle visibility
Bernauer, K., Kollross, H., Schuetz, A., Farmer, K., & Krueger, K. (2020). How do horses (Equus caballus) learn from observing human action? Anim. Cogn., 23, 1–9.
toggle visibility
Camerlink, I., Menneson, S., Turner, S. P., Farish, M., & Arnott, G. (2018). Lateralization influences contest behaviour in domestic pigs. Scientific Reports, 8(1), 12116.
toggle visibility
Genov, P. W., & Kostava, V. (1993). Untersuchungen zur zahlenmäßigen Stärke des Wolfes und seiner Einwirkung auf die Haustierbestände in Bulgarien. Zeitschrift für Jagdwissenschaft, 39(4), 217–223.
toggle visibility
Henry, S., Fureix, C., Rowberry, R., Bateson, M., & Hausberger, M. (2017). Do horses with poor welfare show 'pessimistic' cognitive biases? Sci. Nat., 104(1), 8.
toggle visibility
Jarausch, A., Harms, V., Kluth, G., Reinhardt, I., & Nowak, C. (2021). How the west was won: genetic reconstruction of rapid wolf recolonization into Germany's anthropogenic landscapes. Heredity, .
toggle visibility
Mori, E., Benatti, L., Lovari, S., & Ferretti, F. (2016). What does the wild boar mean to the wolf? European Journal of Wildlife Research, 63(1), 9.
toggle visibility
Sabou, M., Bontcheva, K., & Scharl, A. (2012). Crowdsourcing Research Opportunities: Lessons from Natural Language Processing. In Proceedings of the 12th International Conference on Knowledge Management and Knowledge Technologies (pp. 1–18). i-KNOW '12. New York, NY, USA: Acm.
toggle visibility
Trösch, M., Pellon, S., Cuzol, F., Parias, C., Nowak, R., Calandreau, L., et al. (2020). Horses feel emotions when they watch positive and negative horse-human interactions in a video and transpose what they saw to real life. Anim. Cogn., 23(4), 643–653.
toggle visibility
Select All    Deselect All
 | 
Citations
 | 
   print