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Watts, J. M. (1998). Animats: computer-simulated animals in behavioral research. J. Anim Sci., 76(10), 2596–2604.
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Watanabe, S., & Troje, N. F. (2006). Towards a “virtual pigeon”: a new technique for investigating avian social perception. Anim. Cogn., 9(4), 271–279.
Abstract: The purpose of the present study is to examine the applicability of a computer-generated, virtual animal to study animal cognition. Pigeons were trained to discriminate between movies of a real pigeon and a rat. Then, they were tested with movies of the computer-generated (CG) pigeon. Subjects showed generalization to the CG pigeon, however, they also responded to modified versions in which the CG pigeon was showing impossible movement, namely hopping and walking without its head bobbing. Hence, the pigeons did not attend to these particular details of the display. When they were trained to discriminate between the normal and the modified version of the CG pigeon, they were able to learn the discrimination. The results of an additional partial occlusion test suggest that the subjects used head movement as a cue for the usual vs. unusual CG pigeon discrimination.
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Watanabe, S., & Huber, L. (2006). Animal logics: decisions in the absence of human language. Anim. Cogn., 9(4), 235–245.
Abstract: Without Abstract
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Watanabe, S. (2007). How animal psychology contributes to animal welfare. Appl. Anim. Behav. Sci., 106(4), 193–202.
Abstract: This article explores the contribution of animal psychology to animal welfare. Since animal welfare includes subjective welfare, it is crucial to know the subjective world of animals. Analysis of the concept of anthropomorphism is particularly important because it is a basic idea of animal ethics. The history of animal psychology, focusing on anthropomorphism and behaviourism, is briefly described, and then measurement of the subjective experience of animals in two ways, namely animal cognition and pleasure or reinforcing effects, is reported. Finally, it is suggested that animal welfare is not a permanently fixed idea, but a socially constructed one that can be changed. To gain widespread agreement about a socially constructed idea, it is important to know in which circumstances ordinary people employ metaphorical extension to an understanding of animal behaviour. In other words, a survey of “folk animal psychology” is important in order to establish a consensus about animal welfare.
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Wasserman, E. A., Young, M. E., & Fagot, J. (2001). Effects of number of items on the baboon's discrimination of same from different visual displays. Anim. Cogn., 4(3), 163–170.
Abstract: Three experiments explored the baboon's discrimination of visual displays that comprised 2 to 24 black-and-white computer icons; the displayed icons were either the same as ( same) or different from one another ( different). The baboons' discrimination of same from different displays was a positive function of the number of icons. When the number of icons was decreased to 2 or 4, the baboons responded indiscriminately to the same and different displays, exhibiting strong position preferences. These results are both similar to and different from those of pigeons that were trained and tested under comparable conditions.
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Wasserman, E. A., Gagliardi, J. L., Cook, B. R., Kirkpatrick-Steger, K., Astley, S. L., & Biederman, I. (1996). The pigeon's recognition of drawings of depth-rotated stimuli. J Exp Psychol Anim Behav Process, 22(2), 205–221.
Abstract: Four experiments used a four-choice discrimination learning paradigm to explore the pigeon's recognition of line drawings of four objects (an airplane, a chair, a desk lamp, and a flashlight) that were rotated in depth. The pigeons reliably generalized discriminative responding to pictorial stimuli over all untrained depth rotations, despite the bird's having been trained at only a single depth orientation. These generalization gradients closely resembled those found in prior research that used other stimulus dimensions. Increasing the number of different vantage points in the training set from one to three broadened the range of generalized testing performance, with wider spacing of the training orientations more effectively broadening generalized responding. Template and geon theories of visual recognition are applied to these empirical results.
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Wasserman, E. A. (1997). The science of animal cognition: past, present, and future. J Exp Psychol Anim Behav Process, 23(2), 123–135.
Abstract: The field of animal cognition is strongly rooted in the philosophy of mind and in the theory of evolution. Despite these strong roots, work during the most famous and active period in the history of our science-the 1930s, 1940s, and 1950s-may have diverted us from the very questions that were of greatest initial interest to the comparative analysis of learning and behavior. Subsequently, the field has been in steady decline despite its increasing breadth and sophistication. Renewal of the field of animal cognition may require a return to the original questions of animal communication and intelligence using the most advanced tools of modern psychological science. Reclaiming center stage in contemporary psychology will be difficult; planning that effort with a host of strategies should enhance the chances of success.
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Washburn, D. A., Smith, J. D., & Shields, W. E. (2006). Rhesus monkeys (Macaca mulatta) immediately generalize the uncertain response. J Exp Psychol Anim Behav Process, 32(2), 185–189.
Abstract: Rhesus monkeys (Macaca mulatta) have learned, like humans, to use an uncertain response adaptively under test conditions that create uncertainty, suggesting a metacognitive process by which human and nonhuman primates may monitor their confidence and alter their behavior accordingly. In this study, 4 rhesus monkeys generalized their use of the uncertain response, without additional training, to 2 familiar tasks (2-choice discrimination learning and mirror-image matching to sample) that predictably and demonstrably produce uncertainty. The monkeys were significantly less likely to use the uncertain response on trials in which the answer might be known. These results indicate that monkeys, like humans, know when they do not know and that they can learn to use a symbol as a generalized means for indicating their uncertainty.
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Washburn, D. A., & Astur, R. S. (2003). Exploration of virtual mazes by rhesus monkeys (Macaca mulatta). Anim. Cogn., 6(3), 161–168.
Abstract: A chasm divides the huge corpus of maze studies found in the literature, with animals tested in mazes on the one side and humans tested with mazes on the other. Advances in technology and software have made possible the production and use of virtual mazes, which allow humans to navigate computerized environments and thus for humans and nonhuman animals to be tested in comparable spatial domains. In the present experiment, this comparability is extended even further by examining whether rhesus monkeys (Macaca mulatta) can learn to explore virtual mazes. Four male macaques were trained to manipulate a joystick so as to move through a virtual environment and to locate a computer-generated target. The animals succeeded in learning this task, and located the target even when it was located in novel alleys. The search pattern within the maze for these animals resembled the pattern of maze navigation observed for monkeys that were tested on more traditional two-dimensional computerized mazes.
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Warren-Smith, A. K., & McGreevy, P. D. (2008). Preliminary investigations into the ethological relevance of round-pen (round-yard) training of horses. Journal of Applied Animal Welfare Science, 11(3), 285–298.
Abstract: Recently, training horses within round-pens has increased in popularity. Practitioners often maintain that the responses they elicit from horses are similar to signals used with senior conspecifics. To audit the responses of horses to conspecifics, 6 mare-young-horse dyads, this study introduced them to each other in a round-pen and videoed them for 8 min. These dyads spent significantly more time farther than 10 m apart than they did less than 1 m apart (p < .001). The time they spent less than 1 m apart decreased over the 8-min test period (p = .018). Mares occupied the center of the round-pen and chased youngsters for 0.73% of the test period (p < .001). Mares made all agonistic approaches (p < .001), and youngsters (p = .018) made all investigative approaches. Head lowering and licking-and-chewing were exhibited most when the youngsters were facing away from the mares (p < .001). The frequency of head lowering increased during the test period (p = .027), whereas the frequency of licking-and-chewing did not change. The results bring into question the popular interpretation and ethological relevance of equine responses commonly described in round-pen training and show that mares did not condition young horses to remain in close proximity to them.
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