Dugatkin, L. A. (1998). Breaking up fights between others: a model of intervention behaviour. Proc. R. Soc. Lond. B, 265(1394), 433–437.
Abstract: To examine when and why animals break up fights between others in their group, I modelled whether ‘winner’ and ‘loser’ effects might be one element driving the evolution of intervention behaviour. I considered one particular type of intervention: when the intervener simply breaks up fights between two others, but does not favour either party in so doing. When victories at time T + 1 are more likely given a victory at time T (i.e. winner effects), intervention is often favoured. Intervention is favoured in these circumstances because the intervening party in essence stops others from ‘getting on a roll’ and climbing up any hierarchy that exists. However, when loser effects alone are at work (defeats at time T + 1 are more likely given a defeat at time T), breaking up fights between others is never selected. If both winner and loser effects are operating simultaneously, then the likelihood of intervention behaviour evolving is a function of the relative strength of these two effects. The greater the winner effect relative to the loser effect, the more likely intervention behaviour is to evolve.
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Dugatkin, L. A., & Alfieri, M. (1991). Guppies and the TIT FOR TAT strategy: preference based on past interaction. Behav. Ecol. Sociobiol., 28(4), 243–246.
Abstract: The evolution of cooperation requires either (a) nonrandom interactions, such that cooperators preferentially interact with other cooperators, or (b) conditional behaviors, such that individuals act cooperatively primarily towards other cooperators. Although these conditions can be met without assuming sophisticated animal cognition, they are more likely to be met if animals can remember individuals with whom they have interacted, associate past interactions with these individuals, and base future behavior on this information. Here we show that guppies (Poecilia reticulata), in the context of predator inspection behavior, can identify and remember (for at least 4 h) the “more cooperative” among two conspecifics and subsequently choose to be near these individuals in future encounters.
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Dugatkin, L. A., & Bekoff, M. (2003). Play and the evolution of fairness: a game theory model. Behav. Process., 60(3), 209–214.
Abstract: Bekoff [J. Consci. Stud. 8 (2001) 81] argued that mammalian social play is a useful behavioral phenotype on which to concentrate in order to learn more about the evolution of fairness. Here, we build a game theoretical model designed to formalize some of the ideas laid out by Bekoff, and to examine whether `fair' strategies can in fact be evolutionarily stable. The models we present examine fairness at two different developmental stages during an individual's ontogeny, and hence we create four strategies--fair at time 1/fair at time 2, not fair at time 1/not fair at time 2, fair at time 1/not fair at time 2, not fair at time 1/fair at time 2. Our results suggest that when considering species where fairness can be expressed during two different developmental stages, acting fairly should be more common than never acting fairly. In addition, when no one strategy was evolutionarily stable, we found that all four strategies we model can coexist at evolutionary equilibrium. Even in the absence of an overwhelming database from which to test our model, the general predictions we make have significant implications for the evolution of fairness.
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Dugatkin, L. A., & Earley, R. L. (2003). Group fusion: the impact of winner, loser, and bystander effects on hierarchy formation in large groups. Behav. Ecol., 14(3), 367–373.
Abstract: We present the results of a series of computer simulations that examined the impact of winner, loser, and bystander effects on hierarchy formation in fused groups. These effects and their implications for hierarchy structure and aggressive interactions were first examined in small four-member groups. Subsequent to this, the two small groups were fused into a single larger group. Further interactions took place in this fused group, generating a new hierarchy. Our models demonstrate clearly that winner, loser, and bystander effects strongly influence both the structure and types of interactions that emerge from the fusion of smaller groups. Four conditions produced results in which the same general patterns were uncovered in pre- and postfusion groups: (1) winner effects alone, (2) bystander loser effects alone, (3) winner and bystander winner effects operating simultaneously, and (4) all four effects in play simultaneously. Outside this parameter space, hierarchy structure and the nature of aggressive interactions differed in pre- and postfusion groups. When only loser effects were in play, one of the two clear alphas from the prefused groups dropped in rank in the eight-member fused group. When bystander winner effects were in play, it was difficult to rank any of the eight individuals in the fused group, and players interacted almost exclusively with those that were not in their original four-member group. When loser and bystander loser effects operated simultaneously, two top-ranking individuals emerged in the fused groups, but the relative rank of the other players was difficult to assign.
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Dugatkin, L. A., & Godin, G. J. (1992). Predator inspection, shoaling and foraging under predation hazard in the Trinidadian guppy,Poecilia reticulata. Environmental Biology of Fishes, 34(3), 265–276.
Abstract: Guppies,Poecilia reticulata, living in stream pools in Trinidad, West Indies, approached a potential fish predator (a cichlid fish model) in a tentative, saltatory manner, mainly as singletons or in pairs. Such behavior is referred to as predator inspection behavior. Inspectors approached the trunk and tail of the predator model more frequently, more closely and in larger groups than they approached the predator's head, which is presumably the most dangerous area around the predator. However, guppies were not observed in significantly larger shoals in the stream when the predator model was present. In a stream enclosure, guppies inspected the predator model more frequently when it was stationary compared to when it was moving, and made closer inspections to the posterior regions of the predator than to its head. Therefore, the guppies apparently regarded the predator model as a potential threat and modified their behavior accordingly when inspecting it. Guppies exhibited a lower feeding rate in the presence of the predator, suggesting a trade-off between foraging gains and safety against predation. Our results further suggest that predator inspection behavior may account for some of this reduction in foraging. These findings are discussed in the context of the benefits and costs of predator inspection behavior.
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Dugatkin, L. A., & Godin, J. - G. J. (1993). Female mate copying in the guppy (Poecilia reticulata): age-dependent effects. Behav. Ecol., 4(4), 289–292.
Abstract: Virtually all studies of mate choice to date have assumed that females choose mates independent of one another. Social cues, however, such as the mate choice of conspecifics, may also play an important role in such decisions. Previous work has shown that female guppies of similar age copy each other's choice of mates. Here we examine the effect of relative age on mate choice copying in the guppy, Poecilia reticulata, and examine whether younger individuals are more likely to copy the mate choice of older conspecifics than vice versa. Results indicate that younger females copy the mate choice of older females, but older individuals do not appear to be influenced by the mate choice of younger individuals.
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Dugatkin, L. A., & Godin, J. G. (1992). Reversal of female mate choice by copying in the guppy (Poecilia reticulata). Proc Biol Sci, 249(1325), 179–184.
Abstract: Ever since Fisher (1958) formalized models of sexual selection, female mate choice has been assumed to be a genetically determined trait. Females, however, may also use social cues to select mates. One such cue might be the mate choice of conspecifics. Here we report the first direct evidence that a female's preference for a particular male can in fact be reversed by social cues. In our experiments using the Trinidadian guppy (Poecilia reticulata), this reversal was mediated by mate-copying opportunities, such that a female (the 'focal' female) is given the opportunity to choose between two males, followed by a period in which she observes a second female (the 'model' female) displaying a preference for the male she herself did not prefer initially. When allowed to choose between the same males a second time, compared with control tests, a significant proportion of focal females reversed their mate choice and copied the preference of the model female. These results provide strong evidence for the role of non-genetic factors in sexual selection and underlie the need for new models of sexual selection that explicitly incorporate both genetic and cultural aspects of mate choice.
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Dugatkin, L. A., & Hoglund, J. (1995). Delayed breeding and the evolution of mate copying in lekking species. J. Theor. Biol., 174(3), 261–267.
Abstract: Recent experimental evidence indicates that females may copy the mate choice of others. Here, we present a model for the evolution of mate copying strategies in lekking species. In the model, all females (copiers and non-copiers) assess male quality, but a copier's assessment of a male's quality increases after males have mated with other females. The model demonstrates that mate copying is favored when breeding late in the season has a relatively high cost. We hope that our results will spur empirical work quantifying the time constraints associated with breeding, thus allowing more direct tests of the model's predictions.
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Dugatkin, L. A., & Mesterton-Gibbons, M. (1996). Cooperation among unrelated individuals: reciprocal altruism, by-product mutualism and group selection in fishes. Biosystems, 37(1-2), 19–30.
Abstract: Cooperation among unrelated individuals can evolve not only via reciprocal altruism but also via trait-group selection or by-product mutualism (or some combination of all three categories). Therefore the (iterated) prisoner's dilemma is an insufficient paradigm for studying the evolution of cooperation. We replace this game by the cooperator's dilemma, which is more versatile because it enables all three categories of cooperative behavior to be examined within the framework of a single theory. Controlled studies of cooperation among fish provide examples of each category of cooperation. Specifically, we describe reciprocal altruism among simultaneous hermaphrodites that swap egg parcels, group-selected cooperation among fish that inspect dangerous predators and by-product mutualism in the cooperative foraging of coral-reef fish.
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Dugatkin, L. A., Mesterton-Gibbons, M., & Houston, A. I. (1992). Beyond the prisoner's dilemma: Toward models to discriminate among mechanisms of cooperation in nature. Trends Evol. Ecol., 7, 202–205.
Abstract: The iterated prisoner's dilemma game, or IPD, has now established itself as the orthodox paradigm for theoretical investigations of the evolution of cooperation; but its scope is restricted to reciprocity, which is only one of three categories of cooperation among unrelated individuals. Even within that category, a cooperative encounter has in general three phases, and the IPD has nothing to say about two of them. To distinguish among mechanisms of cooperation in nature, future theoretical work on the evolution of cooperation must distance itself from economics and develop games as a refinement of ethology's comparative approach.
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