|
Gould, J. L. (2004). Thinking about thinking: how Donald R. Griffin (1915-2003) remade animal behavior. Anim. Cogn., 7(1), 1–4.
|
|
|
Miklósi, Á. (2002). Cecilia Heyes and Ludwig Huber (eds): The Evolution of Cognition. Anim. Cogn., 5(3), 187–189.
|
|
|
Czeschlik, T. (1998). Animal cognition – the phylogeny and ontogeny of cognitive abilities. Anim. Cogn., 1(1), 1–2.
|
|
|
Miklósi, Á. (2002). On the usefulness and limits of functional analogies. Anim. Cogn., 5(1), 17–18.
|
|
|
Á. Miklósi. (1999). The Evolution of Cognition. Anim. Cogn., 2(3), 179–180.
|
|
|
Krueger, K. (2017). Perissodactyla Cognition. In J. Vonk, & T. Shackelford (Eds.), Encyclopedia of Animal Cognition and Behavior (pp. 1–10). Cham: Springer International Publishing.
|
|
|
Krueger, K., Marr, I., & Farmer, K. (2017). Equine Cognition. In J. Vonk, & T. Shackelford (Eds.), Encyclopedia of Animal Cognition and Behavior (pp. 1–11). Cham: Springer International Publishing.
|
|
|
Call, J. (2002). A fish-eye lens for comparative studies: broadening the scope of animal cognition. Anim. Cogn., 5(1), 15–16.
Abstract: ? is the article no longer available?
|
|
|
Sankey, C., Richard-Yris, M. - A., Henry, S., Fureix, C., Nassur, F., & Hausberger, M. (2010). Reinforcement as a mediator of the perception of humans by horses (Equus caballus). Anim. Cogn., 13(5), 753-764.
Abstract: A central question in the interspecific human/animal relationship is how domestic animals perceive humans as a significant element of their environment. In this study, we tested the hypothesis that the use of positive or negative reinforcement in horse training may have consequences on the animals’ perception of humans, as a positive, negative or neutral element. Two groups of ponies were trained to walk backwards in response to a vocal order using either positive or negative reinforcement. Heart rate monitors and behavioural observations were used to assess the animals’ perception of humans on the short (just after training) and long (5 months later) terms. The results showed that the type of reinforcement had a major effect on the subsequent animals’ perception of familiar and unfamiliar humans. Negative reinforcement was rapidly associated with an increased emotional state, as revealed by heart rate measurements and behavioural observations (head movements and ears laid back position). Its use led the ponies to seek less contact with humans. On the contrary, ponies trained with positive reinforcement showed an increased interest in humans and sought contact after training. This is especially remarkable as it was reached in a maximum of 5 sessions of 1 to 3 min (i.e. 5 to 15 min) and had lasting effects (visible after 5 months). Even learning was positively influenced by positive reinforcement. Overall, horses seem capable of associating humans to particular experiences and display extended long-term memory abilities.
|
|
|
Washburn, D. A., & Astur, R. S. (2003). Exploration of virtual mazes by rhesus monkeys (Macaca mulatta). Anim. Cogn., 6(3), 161–168.
Abstract: A chasm divides the huge corpus of maze studies found in the literature, with animals tested in mazes on the one side and humans tested with mazes on the other. Advances in technology and software have made possible the production and use of virtual mazes, which allow humans to navigate computerized environments and thus for humans and nonhuman animals to be tested in comparable spatial domains. In the present experiment, this comparability is extended even further by examining whether rhesus monkeys (Macaca mulatta) can learn to explore virtual mazes. Four male macaques were trained to manipulate a joystick so as to move through a virtual environment and to locate a computer-generated target. The animals succeeded in learning this task, and located the target even when it was located in novel alleys. The search pattern within the maze for these animals resembled the pattern of maze navigation observed for monkeys that were tested on more traditional two-dimensional computerized mazes.
|
|